
Dave was down from and a coffee with Gary turned into a quick game. Gary took the Empire list I used in the last battle report and Dave took a modified goblin force. I was at a course and only arrived on time to help pack up but Gary wrote a quick report and I thought I would post it here.
Turn 1

The goblins moved forward, their large unit of archers led by the goblin general and the shaman. They were out of range, but a fireball put some hurt on the crossbows. This turn the Empire escaped with minor injuries.
The Empire moved forward on the left flank, trying to come around to flank the goblins but being wary of the crazy gnashers. Shooting and magic put some wounds on the gnasher wrecking team.
Turn 2

The goblins gnashers charged the pistoliers, who fled. The gnasher wrecking team exploded (thank goodness!). The shaman again was tiresome, frying the rest of the crossbowmen in a fireball. The bolt throwers shot off a knight, and the scrap wagon ran over the bowmen skirmishers trying to sneak up through the woods.
The Empire infantry moved forward surrounding the gnasher herd, and the wizard bolstered their fighting abilities. The pistoliers shot off 2 of the herd.
Turn 3

The herd charged the spearmen support unit, but were wiped out after bringing down 2 spearmen. The grotlins charged at the knights, who fled, not wanting to get caught in a protracted fight with this nuisance. However, by doing so they exposed a flank to the goblin bolt throwers which left only one knight alive!
The Empire infantry then moved forward, trying to get in charge range of the goblin archers, who were slowly whittling them away. The lone knight rallied and turned around, prepared to sell his life dearly. The cannon again missed, and Empire magic proved ineffective.
Turn 4

The goblin chariots charged recklessly into the spearmen unit, and the grotlins charged the lone knight. Magic fireballs again took their toll on the Empire, this time 3 pistoliers were incinerated and the remaining 2 fled. A hail of arrows brought down more halberdiers. 11 Spearmen were crushed by the chariot charge, and although inflicting a few wounds on the chariots they broke and ran. The chariots pursued, but failed to catch them.
The determined Empire general then issued a charge on the goblin archers, who stood and fired, bringing down the last of the halberdiers. However, the general and Battle Standard made their charge into the goblins. The remnants of the spearmen rallied, and the pistoliers charged the chariots, bolstered by magic. The pistoliers were woeful, not managing a single wound, as the charioteers brought down one of them. The BSB smashed goblins asunder, and the goblin king and Empire general wounded each other. The goblins lost the fight, and fled. This was the Empires one small chance! Could either the general or marshall carrying the standard run down the foul vermin???? NOOooo…Dave rolled a double 6 and I managed a paltry 5 for each pursuer….. The Empire was lost…..
Turn 5

The goblins rallied, and the scrap wagon smashed into the rear of the spearmen. The spearmen actually destroyed the scrap wagon, but the charioteers wiped out the last pistolier.
The Empire general tried to repeat hid heroic last charge but was pin-cushioned with black-fletched arrows, and fell….the last hope of the Empire faded.

Gary’s final word: “Aaargh….a frustrating game for me due to a poor list, bad deployment, worse tactics and woeful dice-rolling. Oh well, back to the drawing board (or rather empty barracks)”
*A footnote in the annals of the Empire: Astute readers will notice from the photographs that the Imperial Knights in fact seem to have taken their first casualty in turn 1 rather than turn 2, and the next three Imperial Knights to be skewered fell in turn 2 rather than three.














